Category:Tools on Nexus Mods wiki has articles on various aspects of the primary tools you will be using.TES4 Construction Set Wiki Older, more fundamental questions and answers.GECK: Advanced Modding Techniques Questions with tricky answers.GECK: FAQ Simple questions with answers.
There are now two wikis devoted to the GECK: the official one by Bethesda, which is not very well supported and a major pain to update (Five CAPCHAs per post!), and a Modding Community GECKWiki site with everything from the official one but actively updated by the modding community.Considered 'essential' by experienced mod creators. It fixes and improves some issues while providing the missing messages when the GECK compiler finds an error or warning, and lets you save a script without compiling it. Do not use both together.) Comes in a 'standalone' version for the 'vanilla' GECK functions, and one for GECK with NVSE functions. (Do not use together with GECK Powerup (nor the Forked version), which it replaces.) Note the optional 'Patcher' to make GECK 4GB aware and auto load NVSE is a separate file. Compatible with all NVSE script extender plugins. Project to extend GECK functionality and bug fixes. In particular to this regard, see the NAM files entry. ALL of the files loaded into the GECK at the same time will automatically become 'master files' to the 'active file' when it is saved. NOTE that when loading files, the one plugin you designate with the 'Start as Active' button becomes the one that gets edited and saved when you exit the editor.
Garden of Eden Construction Kit ( GECK) (freeware.) The official 'game editor' for Fallout 3 and New Vegas.(This article does a lot of that: referral to other existing resources. Rather than explaining them here, please reference that site when you need clarification. The Elder Scrolls Texture Guide (TESTG) site has a glossary and several pages devoted to explaining these to new mod creators and users. There is a lot of unique vocabulary related to creating mods in the following material, such as the distinction between 'meshes', the 3D framework of objects (saved as Nif files) and 'textures', the surface 'skin' over the 'mesh framework' (saved as DDS files).
Multiple Master Files Selected For Load New Vegas Shooting.